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Remove Tattoo?

Question:
I cannot put an enchantment on a creature with protection from some attribute of the enchantment (Is there anything with Protection from Enchantments? That might be an interesting ability)

Don't think any creatures have it, but Tattoo Ward is an enchant creature that, among other things, gives the creature protection from enchantments (and which specifically states that this protection doesn't remove Tattoo Ward, so it stays on). Anybody have idea?


Answer:
- You have to choose something the enchantment can _enchant_ - something it can be attached to legally. Part of proFoo is "can't be enchanted by Foo enchantments", which is a different part than the 'can't be the target of Foo spells or of abilities from Foo sources' part. And proEnchantments exists: Tattoo Ward grants it (with the necessary added text "this doesn't remove Tattoo Ward").

- Off the subject, what if I have a Tattoo Ward and, oh, I dunno, Armadillo Cloak in the graveyard and only a Femeref Enchantress in play, then I play Replenish?

Would both enchantments pop onto the Enchantress, with SBE nailing the Armadillo Cloak the moment it realizes the Tattoo Ward gives protection? Or would only the Armadillo Cloak come out?



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